Background
This WebQuest fulfills part of the Virginia Standard of Learning - History 3.1:"The student will explain how the contributions of ancient Greece and Rome have influenced the present world in terms of architecture, government (direct and representative democracy), and sports. "
This webquest will lead your students on a journey through Ancient Rome. Your students will use teamwork and the Internet to explore this ancient civilization and learn about the Romans' daily life, myths, and government. In teams of four, your students will assume roles which are based on different aspects of Roman society. Each person on the team will learn one piece of the puzzle. At the end of their quest, your students will come together and combine their pieces to create their final project: A Travel Log about Ancient Rome!
Implementation Guidelines
Before introducing this WebQuest to your class, read over the steps students would be taking in order to familiarize yourself with the project and the information presented.Although ideally this activity should be completed in groups of four, you may assign pairs if there is an odd number of students. The students are given instructions in the WebQuest to assign the roles by drawing the names out of a hat. Observe this process to ensure that each student is assigned a role.
The materials needed for this WebQuest include:
Many of the lesson plans listed below would be excellent extension activities to use after the WebQuest in your classroom. Students may be interested in focusing more closely on one or two areas, and these lesson plans would be a great way to teach them.
- Internet access
- Student writing tablets (pre-made: cardboard squares, painted grey, with paper attached on top for note-taking).
- Materials needed for creation of the Travel Logs (ie: markers, crayons, construction paper, binding supplies,...). The students have freedom for creativity when designing their final projects, so any number of materials could be used.
Evaluation
When evaluating your students' work on this WebQuest, consider their:When scoring your students' WebQuest experience, use a scale from 1 to 5 that measures each of the criteria listed above. For example, (1) Poor, (2) Needs improvement, (3) Good, (4) Above Average, (5) Excellent. Use your judgment to determine the students' acheivement.
- creativity
- demonstration of concept understanding
- group cooperation (observed during the Quest)
- group participation (amount of information from each role should be relatively equal)
- acquisition of personal opinions on the topic
- ability to express opinions and facts to groups members and the class as a whole.
Books For Students
Books For Teachers
Lesson Plans